Game Jams and Short Projects
Keep in mind these are tiny ideas
executed in a very short period of time.
executed in a very short period of time.
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Galaxy HookProgrammer, Level Design
Galaxy hook was created with a team of 5 for the GMTK Game jam in 48 hours. We eventually realized that we should've expanded a bit more on the hook functionality by possibly creating more interactions or enemies but were running out of time and decided to keep it tight.
Programmer Responsibilities - Creating enemies with basic behavior and implementing the assets for them
- Creating obstacles - Creating unlockable doors - Implementing player assets and animations - Adapting plugins for camera and level tile sets Level designer Responsibilities - Placing enemies and obstacles across the map with logical game flow
- General QA to ensure gameplay stability and game flow. |
SlipstreamProgrammer, Producer, Designer
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Super Block Plane Hyper K-2 TurboProgrammer
Super Block Plane Hyper K-2 Turbo was created in 24 hours for a Becker College Game Jam with a theme of experiment. Created with 3 programmers we didn't focus too heavily aesthetics and tried to create a fun goofy experience.
Programmer Responsibilities - Created component based part system
- Built component keybinding system and all associated UI - Developed enemies with basic behavior for player interaction - Created thruster and gun turret components |